Nexd

Results 15 issues of Nexd

Sticker 4331 (defindex) Community Sticker Capsule 1 | ALEX (Foil) | Berlin 2019 Berlin stickers are not supposed to be in the community sticker capsule 1, they're mixed ![image](https://user-images.githubusercontent.com/19509520/184041118-591e80f2-c24d-4074-93ad-1eb1e22a6e7e.png)

# Help us help you - [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/sourcemod/issues). - [x] I have tried my absolute best to reduce the problem-space and have...

Had a couple of free hours and decided to implement this, it might come handy for some developers also with the hope that it will make it way easier for...

The current workaround is this: ```csharp public unsafe T[] GetFixedArray(nint pointer, string @class, string member, int length) where T: NativeObject { nint ptr = pointer + Schema.GetSchemaOffset(@class, member); Span references...

area-API-SchemaSystem

We should be able to control what is the minimum logging level

enhancement
untriaged

As far as I know `CUtlVectorEmbeddedNetworkVar` (`NetworkedVector`) is not supposed to only work with `CHandle` instances, and they can be used/treated like `CUtlVector` is this a typo? [CUtlVector\](https://github.com/roflmuffin/CounterStrikeSharp/blob/main/src/scripting/natives/natives_memory.cpp#L156) also there...

area-API-SchemaSystem
untriaged

Eventually we should take care of these https://github.com/roflmuffin/CounterStrikeSharp/blob/319b116c5fcc364305c1db60c9a3d73fcf02985d/managed/CounterStrikeSharp.SchemaGen/Program.cs#L214

area-API-SchemaSystem

With this implementation, developers are able to control the entity transmit per player # Examples These are simple examples, but it can be used for way more complex things. ```csharp...

Hey there, I propose this as a 'demo' currently. It works but not sure if this is the right implementation for this on the managed side, so I'm open for...

_Mostly based on #440 by @Yarukon_ Implemented `CEntityKeyValues`, can be used like: ```csharp CDynamicProp? prop = Utilities.CreateEntityByName("prop_dynamic"); if (prop != null) { CEntityKeyValues keyValues = new CEntityKeyValues(); keyValues.SetBool("my_bool", true); keyValues.SetEHandle("player_handle",...