Laff

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I managed to get my apple_binary and all dependencies building properly for a swift app but am getting a weird error when it tries to launch on simulator/device. Any idea...

Ok! So the app now launches and runs the main.m but I'm unable to make reference to my AppDelegate file that's contained in the apple_library. I've attempted the following with...

Thanks for the response @adc-amatosov, I tried what you suggested (with and without @objc before the class) and didn't have any luck. Without @objc in AppDelegate ``` int main(int argc,...

Tried that too but it can’t compile the Lib-swift.h (see my previous comment above) because the header tried to import another swift library of mine using @import which isn’t supported...

Just sharing this in case it's useful I accomplished this by creating a two builder widgets 1. Observes app lifecycle changes in a more contained way 2. Uses the lifecycle...

I think it has something to do with the `dsym: false` option. Is this expected behavior? Is there any workaround to make sure that x86_64 is included with `dsym: false`?...

Getting the code @christian-muertz but I'm getting the following error at the line ``` final ui.Image image = await repaintBoundary.toImage(pixelRatio: imageSize.width / logicalSize.width); ``` Error: ``` Exception has occurred. _AssertionError...

After diving into the codebase and attempting the change myself I realized this isn't as straight forward as I had thought it would be