Khloe Leclair
Khloe Leclair
So I was blind and missed this issue, but I'd like to bump this issue now that Pintail is soon to be a thing and we'll be able to use...
While I was looking at issues finding one talking about Lookup Anything's API, I happened across this and it interests me. You probably aren't aware, but I've written a project...
I had thought about it before I first wrote it, but given the limitations in SMAPI 3.14 with how APIs work and the barrier of getting players to install another...
I'm not necessarily opposed to sending something other than the content Id, but I'm not sure what would be a better alternative. I guess "Name@HomeWorld" could potentially work as long...
I'd rather not use a party-specific identifier if that can be avoided. The server not being aware of party membership was a deliberate decision related to costs. Specifically, the server...
Alright then. Well, I'll implement a contentId + partyId hash for player identification for now and worry about server capacity once the plugin is approved. This shouldn't require many changes...
So, after a bit of looking into this, I've run into an issue with PartyId. Specifically: cross-world parties. Is there a way to get a stable shared Id for a...
Neither ID gets set in a cross-world party, I'm afraid. Both `PartyId` and `PartyId_2` are just `0`. I've tested both with and without using party finder to set up the...
Indeed, once you're actually in instanced content you have a real party so there's a real party ID to be found. But when you aren't in an instance, you only...
Alright, that sounds positive. Switching to using the user's name and homeworld would require pretty minimal work. The server already uses a string for the Id, so I'd just need...