Jimmy/khhs

Results 20 comments of Jimmy/khhs

I sadly do not, but it is easy to replicate: make 2 parallel bones and connect them with a muscle, it *should* infinitely grow and very quickly fall off the...

I'd love to attach the video I've been using, but I am currently on limited and slow data.

After further investigation, it seems like `TryGetFrame`(or possibly `GetFrame`) is the root of the problem. When using `TryGetNextFrame` it seems like it suddenly works. I'll do some more testing!

Even more investigation later, and these kinds of errors seem to be more random that I thought. All of a sudden `TryGetNextFrame` stopped working... I wonder if it has something...

I am calling TryGetFrame from the same thread I do all FFmpeg stuff. I managed to get ogv to work smoothly, mp4 and mov had their own issues(mp4 was "reiniting...

Got some extra points that I believe aren't mentioned. I don't know if this point is what 7 is supposed to state, but there's the overbearing issue of scam ads....

I support this as well, rolling out the support seams like a great solution by starting with just a single rumble value per gamepad/joystick/controller, maybe adding stuff like HD/multi-motor rumble...

I noticed that this might be something missing from Silk.NET instead of OpenTK :sweat_smile: But if something happens to be missing, I'd guess it should be 5? 5 is the...

As you can see, I opened the same(ish) issue in the glslang repo. [direct link](https://github.com/KhronosGroup/glslang/issues/3196)

Managed to figure out GDB and narrowed it down to `ImGui::GetMainViewport()` being called within `ImGuizmo::BeginFrame()`. Time to figure out why that's asserting.