Kex
Kex
~~Can you enable edits from maintainers?~~ ~~Wanted to add the revised selection preview.~~ Nvm, I was just stupid.
> Is that naked unit bug fix basically same as in ACEX Headless or did you improve it in any way? Oh, I forgot about the ACEX one. I basically...
> ACEX Headless does transmit loadout to everyone as well, and that is for sure an improvement in network traffic. But I don't see how it can be enough of...
Actually, seeing now the ACEX implementation. The `local` EH combined with the appropriate checks via `CBA_fnc_waitUntilAndExecute` could be the best approach to tackle this problem in a general way. At...
> Sure, I think that would be in scope. Want to open a PR? Yeah, I'll work on one when I got time. Would fit nicely into the new `characters`...
Reverted the fix in favor of CBATeam/CBA_A3#1406
For now, just focus on the transfer ownership module, which seems to work fine besides the naked unit issue that will be handled by CBA in future. We should make...
Could `ctrlSetPixelPrecision` be a solution to it?
We will need to have a look into how RHS provides that menu. The "loadout" button would indeed be perfect for this.
I really like these features. I considered getting launchers working for AI as impossible for some while. It works as good as it can considering how hard it is getting...