Alexander Poyanco

Results 16 comments of Alexander Poyanco

I had the same problem installing as @kernie66. Sadly,` --ignore_scripts` doesn't work at all. Seems to be about these error lines: ``` npm ERR! gyp: Undefined variable module_name in binding.gyp...

Does it just compare the ID string? I know each IO has different configurations on available channels and stuff like that

Do you know if BG3 has a hidden offline mode as im@s does? (this is obviously not related to the issue) Should the correct approach be an enum where Play...

If you read the arcadedef of the japanese version, you should see that it includes some codes to skip card check, did you try including those on your "World" version...

Can you also record a video of point 2's behavior? (All controls work when testing in the test menu except for the mouse cursor (aim) and the gun trigger)

Great. Then the only thing to do now is updating the new addresses for the card detection skip patch that Cobra The Arcade (world) uses. Maybe you could do a...

Will try to test this .arcadedef, although there's no way to skip card detection right now. Should work when Card Reader IO is finally implemented.

I wonder if basing some work on how OpenJVS implements stuff could help... taking into account the fact that a lot of the "most wanted" inputs are already "working". I'm...

What I'd like to research is the possibility of having a Idolm@ster Tower unit act as a Local Server for two (or more) Idolm@ster Station units. ~~Do you have any...

1) The game can be run without networking using a offline mode that needs the implementation of the touchscreen. 2) The game needs to receive the card reader response to...