Kenzie
Kenzie
That would be useful for Procedural Texturing in COPS. I've found Gimp's make seamless tool to be useful in a pinch, however it's method of tiling textures is a bit...
The way substance designer does it is not a traditional approach. The substance engine is written from the ground up for every operation to be tilable (unless instructed otherwise). Basically...
The deadline has come and gone already. I'm likely not going to be around to continue giving info on this report. Anyone else having the same issue please pick up...
> > > If I've understood you correctly, you just want the lightmap to not automatically be added after baking, and instead just provide a link/property to the baked lightmap....
Awesome! Are the paths always absolute or can they be relative to the light-map folder? Being absolute introduces incompatibilities if you are distributing the models across multiple PCs in a...
Unity Seems to have problems with rendering GBufffers with proper transparency. you could use dithered alpha clipping to fake the appearance of transparency at the cost of quality. Which might...
Ya, it doesn't reflect very well unless it is at a high opacity. The way I understand it is that transparency is handled with extra rendering steps for sorting. I...