Bence Koczogh
Bence Koczogh
Do we know what the _official_ state of this feature is? I haven't seen it mentioned in any of the changelogs on Steam, and it seems everyone here has a...
I'm assuming you're using Base Station 2.0s with an Index? It still doesn't work with 1.0s and a Vive on mine, neither on the beta nor stable branch.
Maybe if somebody with an Index has some V1 base stations around, that could be useful to test? I'm assuming the issue is with the communication between SteamVR and the...
I just came across the same issue when I tried adding the mod to FTB Infinity Evolved. I narrowed it down somewhat to an incompatibility with the CoFH Core or...
I got WineASIO building on Debian Sid, both 32 and 64 bit. To get it to build, you need these packages: - `libjack-jackd2-dev:all`, or alternatively `libjack-jackd2-dev` and `libjack-jackd2-dev:i386`. You need...
`wine-staging-dev` along with the other wine-dev (stable and development) packages are in the WineHQ repos. I haven't tested `libwine-dev`, as that is incompatible with the WineHQ packages. Maybe the include...
Hey, I made a small script using jack-matchmaker to automatically make the connections on startup. It's not pretty, but it gets the job done without a wrapper script around the...
I did some more testing, here's a quick rundown of what I found so far: - Preloading libpipewire.so is necessary to get the definition of `pw_log_topic_register` - Now the game...
I installed WineASIO from the kxstudio repo, which works without any issues other than needing LD_PRELOAD to work even on the system Wine install. I can look into building it...
What I did for now is download the pipewire-jack:i386 1.0.5-1 deb package from Ubuntu, take the libjack.so from it and preload it to the game. It seems to work fine,...