Emily Marriott

Results 12 comments of Emily Marriott

While proton defaults the game to run SteamDeck=1, you can run the game with the SteamDeck=0 argument to turn that off again. That should turn off the deck-specific hacks. The...

If that's all that's required, that seems like it should be relatively easy to test.

The dll does seem to get around the dll error and is probably worth incorporating. The next error looks like possibly a denuvo error, so it's probably outside the scope...

I'm having a different problem. When I start the game, it'll reach the building shaders screen and make it partway through. At a decent way in, the game will crash...

> > I'm having a different problem. When I start the game, it'll reach the building shaders screen and make it partway through. At a decent way in, the game...

With the latest vulkan beta drivers, it seems like this issue has resolved itself.

On further testing, it looks like the issue isn't gone, just less frequent. Here's a log from playing with the latest Vulkan Beta driver: 535.43.10 [steam-1091500.log](https://github.com/HansKristian-Work/vkd3d-proton/files/12774679/steam-1091500.log)

I can confirm this is happening with the Catppuccin theme for GTK as well.

I'll take a crack at doing both this and the [monster pathfinding through magic tiles](https://github.com/otland/forgottenserver/issues/193) issue. I see @jo3bingham thinks the AI code needs a complete recode. It's that bad?...

I have time, just need to get acquainted with the project code.