Karltroid

Results 12 comments of Karltroid

Go into instapy_cli/media.py and make sure that def check_type(self) is this: ```python def check_type(self): ext = filetype.guess(self.media_path) if None is self.media_ext: absolute_path = os.path.abspath(self.media_path) self.media_ext = os.path.splitext(absolute_path)[-1].replace(".", "") else: self.media_ext...

![image](https://github.com/GeyserMC/Geyser/assets/22510609/1b0e7bb3-3768-4084-93b7-08a85bac0f8a) I don't know if this stems from the same issue or bedrock just handles blockstates differently, but it seems to ignore me setting stair nbt to straight instead of...

![image](https://github.com/GeyserMC/Geyser/assets/22510609/5e3c06da-f389-4856-9542-11028c32c02e) Here is proof showing the shulker facing block state fixes after reloading the chunk

https://dump.geysermc.org/CAVfs9mo8A92a7vJASKQdDRKsu7C9FSi Paper: 1.20.4 # 496 Geyser: 2.3.0 ViaVersion: 4.10.0 Same issue persists after updating everything

For context, this is the code on my spigot plugin that is setting the block state of the shulker ```java private void convertToFatChest(Block block, Material fatChestType, BlockFace facing) { if...

> When do you change the block state? As Vanilla always sends the block state on placing and interacting, and when you modify it there it might send two block...

```java // not a double chest, make a single chest! if (adjacentChests.isEmpty()) { convertToFatChest(placedBlock, SINGLE_CHEST); placedBlock.getState().update(true, true); } ``` So by adding the forced state update it halfway fixes it....

https://github.com/GeyserMC/Geyser/assets/22510609/45dc046b-765b-4545-9cfe-0753c506b68d Heres a video of what I mean in my previous comment

New discoveries: - even using vanilla commands to set a block to be a "fat chest" shulker box with a given direction (ex: east) the fat chest will have the...

Got it working! Since using //set worked I decided to set the blockdata using Fawe/WorldEdit's API in my plugin and worked like a charm! ```java private void convertToFatChest(Block block, Material...