Karl Zeilhofer

Results 48 comments of Karl Zeilhofer

I think, with this feature, the simplicity gets lost. Mindmaps are great, because they show all the needed details on one sheet. Printing would be a further challenge with such...

Thanks for that quick answer. I'll give it a try to change parameters in the sources. Very easy to use in Qt is an ini-file (QSettings). Would you accept a...

Indeed, the json lib from nlohmann looks very impressive. But currently I'm stuck on compiling the game at all, see #39

I'm just collecting my suggestions and thoughts here: ## Inertia: `physicsComponent().setMomentOfInertia(desc.mass * 3.0);` for a rectangle, the inertia is 1/12*(a^2+b^2) x mass. For a car I suggest 1.4x4m, which gives...

@juzzlin Thanks for your comments and help.

@juzzlin due to this lines ``` m_absSpeed = physicsComponent().speed(); m_speedInKmh = m_absSpeed * 3.6 * 2.75; ``` I don't believe the car's speed is in m/s. The length of a...

> Of course that could be handled also in some other way like making it realistic for the human players only. :smile: I think, physics should be the same for...

@juzzlin one question: Any suggestions, where I should do the calculations between scene coordinates and the physical coordinates? I have pushed now all my in-code comments, if you would like...

You are right with the velocity. But the transformation is needed somewhere. In first place, I'll try to improve the physics as they are. One big thing I understood now,...

I wrote the pendulum app some years ago, I'm not sure, if I could do the maths today again. :grin: I think, this code generates the sliding anyway: ``` MCVector2dF...