Kaela
Kaela
@Headline Any potential ETA for testing or any way I could help with testing to speed process-up? I personally along with other people in comments so far tested change and...
Issue still needs some kind of bandaid applied especially in TF2 where entities such as syringe gun needles get created and destroyed at fast rate and sdkhooking them can eat...
game.tf2.ext.2.tf2.so introduces significant performance overhead when weapons are created/destroyed
As a bit of update, performance overhead shouldn't happen if none of plugins you have loaded use TF2_CalcIsAttackCritical as criticals.cpp hooking functionality will be not enabled then (if im understanding...
CUtlLinkedList overflow! (exhausted index range) does not tells us which linked list overflowed therefore even Valve Employees would have issue guessing what went wrong. My guess is too many shadows...
> At the very least, this is a regression. It may very well impact other maps, and I strongly doubt that Valve intended to break some aspect of BSP compatibility...
Will do! Once I have time to make seperate issue, since cause of crash seems to be different from IVP. And I'm also waiting at the moment for mapper to...
> Made my own 64 bit loadaddress extension. The one from NotnHeavy does not even use legal sourcepawn nor will it load in 32 bits. > > API here, should...
Piggy-backing off this, it'd be also nice if we could have following functionalities available for TFBots through vscript (comes from bot_controller https://developer.valvesoftware.com/wiki/Bot_controller) AddCommandMoveToEntity Add a command to the bot's queue,...
any news on this one? - thanks