Matthew
Matthew
I have the same issue, was able to reproduce without using Generic Ecosphere, except the game loads normally under standard circumstances, but when I turn off the mod from config...
I don't disagree, but the only part of the loading sequence that actually runs on a separate thread is what's within Task.Run() in `OpenProjectAsync` ``` await Task.Run(() => { Core.Format.Formats.LoadProject(files);...
Apologies for the force push, there was some confusion on my part with upstream changes. Everything should be good now. Though I personally think the extra effort in maintaining an...