KaChen-Dex
KaChen-Dex
Hi, Can I ask what is the correct way of render with different cameras in RenderGraph? Is it expected to have different render graph for each camera or one RenderGraph...
Hi, We found a memory leak in Falcor: The deleted mesh doesn't free Vao object because it is cached in GraphicsStateObject in Graph. This has been a problem for us...
Hi, InterlockedAdd can't be compiled on linux with vulkan. Please see below. `RWTexture2D gGridSegmentationCountTex0; uint prevValue = 0; InterlockedAdd(gGridSegmentationCountTex0[mapIntCoord], 1u, prevValue);` Would appreciate for a quick fix. thanks!