JustinWayland
JustinWayland
**SLADE Version**: (3.2.4) **Operating System**: (OSX) **Issue Details**: If the user has previously installed dumb using Homebrew, SLADE will fail to compile due to missing definitions like LONG_LONG and MID,...
This is on the latest version of the launcher. That being said I am running this through Proton so any discrepancies might be explained by a bug in that, although...
So I gave your source port a whirl on Linux yesterday just to see if the controller support is better than DSDA-DOOM's, and to my surprise it was. That being...
- **Icon Names:**brightness-high & brightness-low  
Right now the main thing restricting Ultimate Doom Builder's availability on distros other than Debian-based distros and Arch, like Fedora, Nobara or openSUSE Tumbleweed, is its hard requirement of a...
The 2D and 3D view in Linux feel weirdly laggy when using the arrow keys to navigate. It gets better if I set the refresh rate up and then gets...
Several classes use functions from "user32.dll" without checking for Mono, which results in a crash on startup. These classes include: - ```CodeImp.DoomBuilder.BuilderModes.BuilderPlug```, which is currently preventing Ultimate Doom Builder from...
Done in opening of E1M1 of Doom. Power usage was collected using turbostat on Linux using a Radeon 780M. All source ports were set to 1080p60fps for this test. |...
Sort of like mouse acceleration, but for gyro. Helps a lot with tracking Doom monsters at both close and long range without having to obsessively tweak the gyro sensitivity, as...
This is the best way to compensate for slightly shaky hands when using gyro. In essence, below a certain turning threshold the gyro values are "smoothed" to help players with...