JustinWayland

Results 22 comments of JustinWayland

Mac OS has some hidden pitfalls. The big problem is that MacOS ships outdated OpenGL drivers in order to drive you to Metal. I think DSDA Doom only uses OpenGL...

If it does, it's probably going to be an optional backend. I think some of the older computers we are targeting don't even support Vulkan. This project is aimed at...

Sorry I am late with this. 1. Honestly, I first experienced it using Steam Input's ability to fake it on DSDA-DOOM. It was very fiddly to set up, to the...

I tested this with a DualShock 4 controller, and it definitely feels like a promising first attempt, especially in four-way, but it has some issues. It fails the "flick the...

I just realized that a potential candidate for why the "flick joystick right four times to get back to original position" failed is because there was no way to turn...

Make sure to add an option for how much the camera turns when you revolve the control stick so I can test the underlying flick support! It could be that...

Just tried out the version where you can turn off the rotation functionality. I can now definitively say that the basic flicking functionality works. That being said, there is some...

Damn, that sucks. The Steam Deck has spoiled me. Maybe it's time to pony up for a DualSense, or wait for the HORIPAD for Steam to be released. Go ahead...

Can see you are doing good work on the gyro implementation. If you want me to test it with my collection of sketchy controllers on Linux, just provide me the...

Just downloaded it, but don't expect feedback for a while. I have to deal with a project for a program I am doing that will take some time, but once...