Justin113D
Justin113D
The error comes from shape keys not existing, which blender informs you about:  I can add in a failsafe to not cause a crash and instead print a warning,...
Usually blender recognizes when a shape key has changed name, and adjusts the animations as well. However, this only occurs to animations that are attached to the object of the...
This is gonna require a separate exporting pipeline and will thus not be done anytime soon
In order for an exporter to recognize material and texture setups, you need to enable the "principled material" setting of SAIO: https://x-hax.github.io/SonicAdventureBlenderIO/ui/scene/settings/#use-principled-bsdf Note that depending on the exporter, this may...
I assume you are talking about the collision geometry, which is not visible in the actual game and often perfectly overlaps with the visible models, which causes the game to...
This is would already be blender-native territory, and not something addon specific. In that case, it entirely depends on how you want to do it / need to have it....
I do not know, and this question does not belong among SAIO issues either way. It'd be more suitable to ask this in the X-Hax discord, of which the invite...