JumpSuit

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Mobile Discord Client has no way of communicating to the Discord GameSDK if this was to go forward into production. So sadly, I don't believe this is possible.

Mobile Discord can't communicate no.. Sorry. https://discord.com/channels/613425648685547541/613425918748131338/619218346050846721 Read Mason's response about it here. It is what it is. EDIT: ![image](https://user-images.githubusercontent.com/26616362/111820256-47314e00-88af-11eb-9d04-df71cd887ed9.png) Here's more info that should satisfy your curiosity.

I have this issue with my Rich Presence as well ![image](https://github.com/zorua98741/PS3-Rich-Presence-for-Discord/assets/26616362/286be42f-e58f-42b5-8e52-afa946eba844)

Latest Release fixes ![image](https://github.com/zorua98741/PS3-Rich-Presence-for-Discord/assets/26616362/16b8dbb9-4c43-489d-9957-18b421f9e791) Amazing work! EDIT: ![image](https://github.com/zorua98741/PS3-Rich-Presence-for-Discord/assets/26616362/f5df9e0b-25cc-4179-8bd7-10b43def092d) Seems to also appear for PlayStation Home with the Rights Unicode symbol

Are you potentially running a entitlement check with DRM Wrapping or https://discordapp.com/developers/docs/game-sdk/applications#validateorexit ? If not, how is Discord supposed to know if they actually own it or not?

Can reproduce on Unity C# via Windows x64. `InternalErrors` everytime on runtime via callback. Previously this was working fine in my project as I know of during development.

I can include a Sample Scene for you Mason if you would like! I have a Lobby Search UI and can make it its own test Scene if it would...

Convertin in C# from int to string could be something like... Using System; int X = Convert.ToString(X); OnLobbyDelete is only a Callback anyway, so listening is about all there is...

Without code from DiscordController, we cannot deduce it is something wrong with your code syntax. Are you statically creating the SDK and calling it from a Mono Script then exposing...

Alex, this is due to you possibly having this: https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide#testing-locally-with-two-clients Your focusing the instance to a different one.