JuandreG
JuandreG
Okay thanks for the reply. I'll look for another way to cast the SceneNode to another type. Using HelixToolkit.UWP v2.9.0 I was able to do what I mentioned above but...
I need to do xaml bindings yes.
I can't really see a way to convert a SceneNode to another type like MeshGeometryModel3D or even Object3D. Can you point me in the right direction please? I'm on the...
I'm looking at this project and I am unable to build it. I tried these solutions but had no success. I am very interested in this, anything I can try...
I added the changes you made before I commented here, I also updated the `DirectX12GameEngine.Shader.Tasks` project. It is still not building. 46 Errors and 42 Warnings. Here are some of...
I was hoping to use the "3D Viewer" part of this as it looks really good. I am planning on building a type of designer where the rendering should look...
I also just tried running the one you pushed with no success, we are probably experiencing the same issue. By "3D Viewer" I mean everything needed from this project to...
Hi @Sohra. Thank you so much for your feedback, sorry for the late reply. I also got the WinForms project to build and run, the mouse events on it is...
Any news on this? a GLControl for WinUI would be awesome.
It seems the **System.NullReferenceException: Object reference not set to an instance of an object** comes from `DynamicCubeMapCore`. This is on UWP. The output shows "currRes was null"