Jérémie Bolduc
Jérémie Bolduc
That make total sense. Especially in Stardew, we have so many progression items that just unlock one or two checks without being significant progress. Giving more hint to the fill...
The ideal solution would be to have #29 merged and released, but in the meantime, if someone gets here looking for a solution, I ended up injecting the parameters via...
Yes please. LGTM!
I ran Stardew's performance tests with the 5.x.x branch. I take a little more time than before, but the difference is inside the std, so I would call that insignificant....
I was testing with prog balancing, I would assume that's why I saw a bigger difference.
I do think having examples will be a good way to understand how the generic ER works. Right now, I have no doubt I could use it in Stardew from...
Not tested, code LGTM.
I'm in the same situation as OP. In the meantime, I ended up implementing an `AccessorNamingStrategy` where all methods without parameter a return type are considered a getter.
Yeah there are a couple of things to clean up in stardew, nothing big.
@ScipioWright Based on discussion in UT thread, I removed the link from the launcher at least until UT works with - ER - Bundles - Starting season This PR is...