Josh Schreuder
Josh Schreuder
When you connect / disconnect a few times, the Switch side gets super confused and bugged out. After doing it a few times I ended up with just sound from...
Followed [the guide](https://github.com/Xeeynamo/sotn-decomp/wiki/Decompilation#add-new-overlay) which seemed to work relatively painlessly for this overlay. I hit an issue in `make-config.py` where no duplicates were found and have added a separate commit which...
https://decomp.me/scratch/XWQUk I'm sure there's some non-idiomatic code I've written here so looking forward to rewriting some 😄
There is room for improvement with importing new overlays, so I wanted to put some notes down regarding things I think could be improved based on what I have worked...
### Windows Version Microsoft Windows [Version 10.0.26100.4061] ### WSL Version 2.5.7.0 ### Are you using WSL 1 or WSL 2? - [x] WSL 2 - [ ] WSL 1 ###...
**Describe the bug** When viewing a PSP scratch, the objdiff alpha AUTO mode does not automatically detect the MIPS instruction set being used. **To Reproduce** Steps to reproduce the behavior:...
`EntityHeartDrop` appears to be used to drop items other than hearts out of entities and may not be accurately named. Examples: * [Stone mask](https://github.com/Xeeynamo/sotn-decomp/blob/27be7414790bf7948d023511b8bc68072243f09e/src/st/lib/e_candle_table.c#L69) from candle table in `lib` *...
`AluEntities` currently [lives in dra.h](https://github.com/Xeeynamo/sotn-decomp/blob/b21ff1e0c68b1a67fdfb7e7e93977d7cf834d773/src/dra/dra.h#L119-L193) There are cases in the stage/boss overlays which are using these entity IDs that could utilise this enum For example: * The [bat echo check](https://github.com/Xeeynamo/sotn-decomp/pull/2977#discussion_r2505970446)...
Seems like since the ninja changes in #2557 it is no longer possible to build a non-matching disk image. Attempting to do so will bail at the `check` step, I...