JoshLee0915
JoshLee0915
Wow, thank you @McJones for such a detailed response! You make some very good points and I have actually hit some of those issues with the godot port I did...
Now that I have had a bit more time to review the responses I hope I can provide some better thoughts on what was stated. Now before I start too...
I have been working on a port of Yarn Spinner for Godot. I have not had a ton of time to test it yet but at least the basic function...
> This is really cool. Do you think it could be exported to wasm in the future? That would allow us to bundle it with yarn editor and replace bondagejs....
Good day @bram-dingelstad! I would be interested in seeing if we could combine our efforts. After chatting about it on issue #299 there seems to be enough interest from the...
Interesting, I only had a brief moment to review your changes and while I do not disagree with removing some of the incremental updating the one area I know we...
Ya, I saw that. Skimmed over their implementation a bit and its an interesting approach, and the unit tests are quite nice as well. I have been meaning to look...
@keir, @lrgilbert, and I all talked at length about this. Doing a full reload from scratch is the easiest way to import the LDtk files and the most stable, but...
No unfortunately, we have a small doc on the side but it is more or less a loose collection of notes on what we have discussed. I do need to...
If I may ask, doesn't the rule based tiles fill the use case for this or am I mistaken?