JoshEngebretson
JoshEngebretson
I really wouldn't like to see anything that could possible affect Ecmascript compatibility or introduce any side effects. We're running Javascript, TypeScript, CoffeeScript, Haxe, etc on top of Duktape and...
Have you followed this guide: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Detailed-instructions-for-building-on-Linux Specifically, installing the ```referenceassemblies-pcl``` dependency?
Interesting, we use this for 2D lights to control the mix of ambient and the shadow level. So, it works when set from the scene.xml, though not from script. Maybe...
@Johanvanstaden Awesome! Thanks for taking the initiative on this! 👍 "if you ship source code for your application and you also want to distribute our headers you have to ask...
@Johanvanstaden Thanks for the update, it will be interesting to read the text of the notice
Hey @Alan-FGR , that looks like a good add. If you put it in a PR, it is something that could be merged to master, thanks! 👍
Interesting, what doesn't Duktape like about the environment flag option? I wonder if there are some Mono specific things to try, I would think both Linux/OSX platforms would be affected.
Use ```Atomic_BuildEditor.bat``` as per the instructions: https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-Atomic-from-Source#windows You can see the contents of the batch file here, which uses a local node + node_modules... you are using system node. https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Build_AtomicEditor.bat
I am guessing cmake isn't on your path: ```The system cannot find the path specified.``` From the instructions: ```Make sure to have Visual Studio 2015 or 2017 installed with the...
On VS2017, the build uses the CMake installed by VS2017 explicitly: https://github.com/AtomicGameEngine/AtomicGameEngine/blob/master/Build/Scripts/Windows/SetupVSEnvironment.bat#L12 This should probably be configurable and/or check for one on path to override it. There should also be...