JosephFerano

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Getting a similar error. All I did was install the plugin and I tried to launch the preview from the Full FuncUI project template. Rider Version: 2022.1.1 (Build #RD-221.5591.20) OS:...

I'm using vertico, eglot, and consult for completion, rather than company or corfu ```lisp (setq completion-in-region-function (lambda (&rest args) (apply (if vertico-mode #'consult-completion-in-region #'completion--in-region) args))) ``` I trigger completions manually...

I figured out a work around, for anyone interested. I have no idea if this is the best way, or if there's a better way of doing this with advice....

Small update, I tried out Pyglet and Pygame backends and I see the same error. When attempting to use the SDL2 backend, I see this error; `Error: Cannot create OpenGL...

> @JosephFerano did you ever figure out if there was a flag that was helpful? @chrishavlin Nope, it's working with the SDL2 backend on Wayland for me at the moment....

@karthink Thank you for taking a look at this, if there's anything I can do on my end to help with the repro let me know. Here are my emacs...

Going through those exact steps fixes the issue. I am able to save the buffer and it doesn't jump. It is odd indeed. What do you suggest as a temporary...

Hi, thank you for responding. Sorry for replying so late, completely forgot about this. So here's my current config; ```conf [ids] * [global] overload_tap_timeout = 250 [main] capslock = overload(control,...

> Try either of these instead: (beframe-unassume-current-frame-buffers-selectively `(,curr)) (beframe-unassume-current-frame-buffers-selectively (list curr)) Thanks! This worked. I also added an embark keybinding, although the UX is not that great, but it works.

A fix was made in #11361 and it should land in 1.12.0. Feel free to re-open if it shows up again.