Jonas Gilg
Jonas Gilg
Someone else can take the ticket for now. In csp-simple-bodies is already a branch, where I started work.
@Schneegans Why is the Trajectory render logic inside cs-scene, instead of csp-trajectories? Should I move it over?
Yes, this sounds good.
> What's the progress on this one? Close to none. I think this should be done together with a rework of our render pipeline where we have more control, since...
> Can you help me to resolve these? This should be fixed now 😄
> This is really awesome! This must have been some work on your side :). I think we should merge this - there's only one tiny thing I would ask...
I have found a good ressource for getting global mosaics for all major bodies: https://astrogeology.usgs.gov/search/ They are mostly published under public domain or without a license. Do you think, that...
I updated the issue, to track the state of each bodies texture. This should help us improve the textures over time as new data is collected or made available.
I have found some textures for Uranian moons: https://repository.hou.usra.edu/handle/20.500.11753/1687 It is not clear under which license they are available, but I send a request to clarify the license.
Aren't we trying to reduce dependencies on ViSTA as much as possible? It is also incompatible with glm, and would introduce the whole VistaMath library in addition throughout the project....