Johann Licher

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> @Ziriuzzz It appears that specifying the energy type is not the key. The problem still exists after setting `energy=o3d.geometry.DeformAsRigidAsPossibleEnergy.Spokes.` or `energy=o3d.geometry.DeformAsRigidAsPossibleEnergy.Smoothed`. After experiments, I finally found that the `deform_as_rigid_as_possible`...