JohnnyNatrium
JohnnyNatrium
Here is a partial .fgd file for SoF which can easily be added to (includes comments): https://www.nexusmods.com/soldieroffortune/mods/187 Model files appear to be Ghoul (.gpm); there have been releases of importers...
Might I suggest starting with implementation of .m32 compatibility? Using custom configuration files I have the game sort of 'working' in Trenchbroom but for further testing and adding to the...
I think I now know why everything was displayed in orange+black...... This is the colormap.pcx as distributed with the game:  Anyway I found the real...
Sorry, I have no idea how to implement and compile functionality from these commits; are you saying I should wait for the next RC? Interestingly, in the current RC the...
Sorry; I remembered seeing an exception for "tga" being unrecognized in TB, whereas this wasn't there for "png" as extension, which made me think that .png might be supported. Turns...
SoF entities.def: [entities.zip](https://github.com/kduske/TrenchBroom/files/1693222/entities.zip) This was distributed as part of the SoF SDK for sofRadiant by Ravensoft. I'm sure that SoF SDK was available freely, so I'm guessing it really should...
I understand, it's just that this is about pieces of code that belong to some tools used in the SDK (in Radiant) itself, for reading a proprietary image format. There...
Thanks for the help with this guys! If only I knew how programming worked, the format might be *'not hard to support'* for myself too. ;P One of these days.....
Oh I am learning - except I've only recently started. In my free time learning to program is one of many priorities however - another one right now is to...
Anyway, any idea why the .def file doesn't work?