John Peel
John Peel
```rust #include enum E : u8 { A = 1, B }; fn print_enum(E e) { std::print("e = {}, E::A? {}, E::B? {}", e, e == E::A, e == E::B);...
Weirdly enough, adding a prefix and printing it changes the behavior... ```rust #include enum E : u8 { A = 1, B }; fn print_enum(str prefix, E e) { std::print("{}...
For more context, I'm using github flavor, and my example program is below. ```javascript const content = ` 1. test: \`\`\`python # coding: utf-8 class TestClass: def __init__(): pass def...
> 大哥Have you solved this problem? Nope. I don't remember exactly what I did, but I think I moved away from showdown.
You can use the [rust-toolchain](https://github.com/actions-rs/toolchain) action to update the toolchain in your workflow.
I've taken a crack at this, and it seems to work in my limited use case. [JohnPeel/sqlx:pguint](https://github.com/launchbadge/sqlx/compare/main...JohnPeel:sqlx:pguint) It did however require some changes to pguint. I pulled in one of...
We should probably see if there is a way to disable printing in the CEF build and just not link against it.
ToGL isn't an option, and from how they interact with ToGL, using DXVK isn't an option.
It wouldn't work because ToGL doesn't use the normal DirectX API.
This could be the game intercepting something, no idea, @MerlijnWajer ideas?