Joe Carberry
Results
2
issues of
Joe Carberry
An updated version of Unity Netcode for Game Objects does not allow clients to view connected player lists. Client can retrieve NetworkObject using: `NetworkObject networkClient = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();` Effects Tutorial 3,...
Updated version of Unity Netcode for Game Objects removes: StopClient() StopHost() StopServer() And replaces them all with: Shutdown() Affects tutorial 2, How To Make A Multiplayer Game In Unity 2021.1...