Joe Williamson

Results 61 comments of Joe Williamson

I don't think so. That seems to be an unrelated issue. @Tw1ddle and I fixed this on a private branch of flixel, but completely changes the states inputs can have,...

@Gama11 Here's how it looks in our new version: https://gist.github.com/JoeCreates/aba33862ddfb75d3071b9e5d219878df `justPressedQueueFalse` and `justReleasedQueueFalse` ensure the `justPressed` and `justReleased` states last for a frame. We kept the public interface as close...

The issues arent actually mobile specific, its just more likely to manifest on mobile due to low frame rates on old devices and the fact that touches tend to happen...

Its not quite as simple as that. My implementation does have a single flag for each, but the cases you present are not all the possible ones. Consider, for example,...

@Tw1ddle I just saw the "hack" you added. Was this actually still necessary after the changes to FlxInput?

Just spoke to @Tw1ddle on skype. I have some information as to why this issue exists in FlxButton and also a suggestion for how to fix it. The reason FlxButton...

@Gama11 Yeah, Sam confirmed this.

@buckle2000 I dont think anyone was suggesting moving logic should go in flxtilemapext. This demo simply highlights some classic platformer features we currently lack. On 10 Apr 2016 02:23, "buckle2000"...

You could make a whole game from scratch in update. That doesn't mean its not useful to have common features ready implemented, especially seeing as these are so related to...

@Gama11 Can we reopen this please? There remains to be an issue in flixel even on flash, although on flash you require like a pure wave to really hear it....