Jesse
Jesse
This is by design. A Wayland window is not shown until a buffer is commited. If consistency is desired here, GLFW could clear the surface to black and commit it...
I implemented this for my project using an annotation: ```dart // user.dart @JsonSerializable() class User { User({ required this.name, }); factory User.fromJson(Map json) => _$UserFromJson(json); @Inject(FirestoreValue.id) String? _id; String? get...
Any feedback on [my comment](https://github.com/firebase/flutterfire/issues/7613#issuecomment-1050070773)? The [implementation](https://github.com/firebase/flutterfire/commit/f60b310bdbaf1384ee1ccceb85e33ef7f440f252) is fairly straightforward. If my approach is seen as a good solution I could try to set up a PR for it :)
Do you still want to support Vulkan/Metal backends with the existing API first @tomspilman? I'm interested in contributing in both that and designing the new API. There are no Vulkan...
> Have you looked at the LunarG Vulkan SDK for Windows and Linux? Oh, I've seen that page before but haven't actually tried this. I'll check this out again, thanks!
Great to see some movement here! I'll gladly help out with the graphics upgrade once my exams finish :)
@mellinoe > I've been rewriting my graphics library Veldrid That project is awesome! :D > Altogether, it probably only makes sense to add support for new APIs on top of...
This happens because of #5739. Under DesktopGL changing pan (and some other properties) only works if the SFX is playing. A good fix is proposed in [this comment](https://github.com/MonoGame/MonoGame/issues/5739#issuecomment-304502323). As a...
Damn, I thought that would work. So we're probably messing up something else too. OpenAL does not directly support panning, so we use the 3D audio support to implement it,...
> I added F# templates in 2012 The old F# templates were removed in #3698. They weren't being used anymore at that point. Looks like they didn't get moved over...