Jimmy Woodhouse

Results 9 comments of Jimmy Woodhouse

I have also seen that DataRecivedDontUse is obsolete, however this seems to be the only one that does not throw an error and actually provides data for m_hostageRescueX.000, m_hostageRescueY_000 and...

It seems that m_Collision.m_vecMins and Maxs get Vertex values relative to the entity's origin, rather than world origin like it seems to get for bombsite entities. I've added a workaround...

Sorry, forgot to reply. Thanks for this, sadly without knowing exactly what the Valve vpdi files for creating overviews look like make it quite tricky, but ah well!

Yeah it all looks good, which is confusing. I assume running the Test project with a valid steam game would lead to the clips showing the data correctly? I'd assume...

I took a look at building the Test project, built it and added steam_appid.txt with 480. It connects to Steamworks, but I'm not sure how to actually get steam overlay...

Alright, I got it to work by adding it as a non-steam game and enabling recording for it. The timeline doesn't show if you open the overlay and says it...

I'm unable to install what I need to be able to build the project annoyingly, but it does look to be ordered the way you'd expect in the code ![image](https://github.com/user-attachments/assets/ab86e74e-196f-4389-93bc-ee1cdb96c841)

I'm on Steam Beta Update, maybe it's different for the Steam Families Beta client version? Also just a side note - I'm currently using Valve icons only, no custom icons

Just tested it on 1724453533 and you're right. Looks like it was a Valve issue and they've resolved it!