JetStarBlues

Results 18 issues of JetStarBlues

I have a Three.js program that uses the Web Audio API. From [previous][0] [issues][1], it seems there is currently no way to manipulate Web Audio as needed for capture: >...

Fixes the following issues: 1. Add `KeyReleaseMask` to the event mask so that key releases can be detected 2. Since a value of `0` indicates that a button is pressed...

#### Most appropriate sub-area of p5.js? - [x] WebGL #### Feature enhancement details: Currently in the source code, the model and view matrices are combined into one (`uMVMatrix`). Typically, these...

Enhancement
Area:WebGL

It would be nice if the site had a search feature! I tried to use Google search, `site:vertexshaderart.com` but the shaders are not indexed.

#### Nature of issue? - New feature request #### New feature details: p5.js keywords are currently not highlighted in instance mode ([live link][0]). ![imsh1](https://user-images.githubusercontent.com/4354703/120733258-0c998380-c4a4-11eb-8bd5-0e9d0f820184.png) It would be awesome if they...

type:feature
help wanted
priority:medium
good first issue

**Actual Behaviour** At present, the major categories in the [reference page][0] seem to appear in an arbitrary order... They currently appear in the following order: - environment - color -...

Reference

**Actual Behaviour** There is currently no documentation on the attributes and uniforms that are available when writing shaders in p5. For example, the `aPosition` attribute is used in all vertex...

Reference

**Actual Behaviour** Currently, the only way to find out about the existence of class methods from the [Reference page][0] is by clicking on the class article. For example, the only...

Reference

**Actual Behaviour** In the ["Passing Shader Uniforms" example][0], the generated image is off-center. ![su_current](https://user-images.githubusercontent.com/4354703/115754042-0f5b7180-a359-11eb-9c66-ff05069550b6.png) **Expected Behaviour** Image is centered. ![su_intended](https://user-images.githubusercontent.com/4354703/115754078-184c4300-a359-11eb-9288-188bc249d138.png) I think somewhere along the way, the [original values][1] got...

Example

The current example ["Shader as a Texture"][0] uses `createGraphics()` and `texture()` to apply the output of the shader as a material for the geometry. However, I think a better approach...

Example