JetStarBlues
JetStarBlues
I have a Three.js program that uses the Web Audio API. From [previous][0] [issues][1], it seems there is currently no way to manipulate Web Audio as needed for capture: >...
Fixes the following issues: 1. Add `KeyReleaseMask` to the event mask so that key releases can be detected 2. Since a value of `0` indicates that a button is pressed...
#### Most appropriate sub-area of p5.js? - [x] WebGL #### Feature enhancement details: Currently in the source code, the model and view matrices are combined into one (`uMVMatrix`). Typically, these...
It would be nice if the site had a search feature! I tried to use Google search, `site:vertexshaderart.com` but the shaders are not indexed.
#### Nature of issue? - New feature request #### New feature details: p5.js keywords are currently not highlighted in instance mode ([live link][0]).  It would be awesome if they...
**Actual Behaviour** At present, the major categories in the [reference page][0] seem to appear in an arbitrary order... They currently appear in the following order: - environment - color -...
**Actual Behaviour** There is currently no documentation on the attributes and uniforms that are available when writing shaders in p5. For example, the `aPosition` attribute is used in all vertex...
**Actual Behaviour** Currently, the only way to find out about the existence of class methods from the [Reference page][0] is by clicking on the class article. For example, the only...
**Actual Behaviour** In the ["Passing Shader Uniforms" example][0], the generated image is off-center.  **Expected Behaviour** Image is centered.  I think somewhere along the way, the [original values][1] got...
The current example ["Shader as a Texture"][0] uses `createGraphics()` and `texture()` to apply the output of the shader as a material for the geometry. However, I think a better approach...