Jenavieve Rose H
Jenavieve Rose H
I built the latest version, and the issue is still very much present. It's like the audio is all overlapping and coming from one source at once. But it is...
Unfortunately I don't have API references, but as far as games I know Outlaws, Dark Forces II, and Star Trek Voyager Elite Force are all games that need A3D. What...
[a3d alchemy.txt](https://github.com/kcat/dsoal/files/8710990/a3d.alchemy.txt) I mean this is basically what a3d alchemy does. > The main two drivers (a3d.dll and a3dapi.dll) were released in the early 2000s to allow people who didn't...
It's mostly panning, some occlusion bugs, and a lot of weird reverb ones. Where reverb comes and goes randomly. And when it is present it is super heavy. I also...
> I'd need API references and programs to test with. I don't have anything that uses A3D, and I don't think there were too many apps/games that did, but having...
Yeah, so far, the actual a3D-creative drivers are the most stable and I have the least amount of issues with, but the audio is borked tbh. DSOAL works fine as...
I'm having a similar issue with reverb but the opposite I get strong reverb everywhere even when it should not be that strong or present at all. This is noticeable...
I still cannot build OpenEmu due to this error I don't really think this should have been moved here as I am fairly certain it has more to do with...
Have you tried playing the game with no save states to see if it runs with no issue?
> CMake doesn't build dhewm3, it just generates a Makefile or XCode project or similar that can be used to build. My apologies I posted the wrong thing I was...