Jbleezy
Jbleezy
Switched the inputs for dual wield weapon fire when gamepad is disabled
Fixed a bug that caused players to have no weapon in their hand if they held the fire button and threw a grenade while holding a non-automatic weapon Fixed a...
- Melee weapon check: weaponType == "melee"
- Add dvar ui_mod_vers for the mod version - Display mod version right under the mod name on the mod select screen - Make ui_mod_name, ui_mod_desc, ui_mod_vers, and ui_mod_comp all...
It currently doesn't wok in co-op because it is tied to sv_cheats, but changing the time scale from GSC should be allowed with sv_cheats active.
The following perks would be great to have working in zombiemode: specialty_fastads specialty_fastinteract (this is fast grenade throw perk right? if not, then add whatever the fast grenade throw perk...
The following functions would be great to have in BO1: GetMoveSpeedScale() WeaponReloadEndTime() (WeaponReloadTime() gets the weapon reload add time, the time when the ammo gets added to the clip) IsReloading()...
The host loads into the map, but the non-host players are getting a weapon index mismatch error. https://imgur.com/a/reXjM
Lethal grenades and tactical grenades are given more ammo than they should when purchased.