Jay Xavier Peet
Jay Xavier Peet
Try to call the function below before you call SetKeyMappings(); ` private static void RecreateFontDeviceTexture() { ImGuiIOPtr io = ImGui.GetIO(); IntPtr pixels; int width, height, bytesPerPixel; io.Fonts.GetTexDataAsRGBA32(out pixels, out width,...
Sorry for that terrible code formatting.
I think the UnityWebRequest.Post needs to ~~be wrapped in a using statement so that it disposes correctly~~ have Dispose called manually in the completed callback. I am pretty sure the...
PR is here: https://github.com/vladfaust/unity-wakatime/pull/31
Yeah, I need to investigate it properly still. Just been too busy :(
~~Actually. I don't think this fully fixes the issue. Investigating~~ False alarm, I was seeing errors relating to it from previous runs of the plugin.
Actually, this sometimes still has the issue. I'll look into it some more
I would love to, but it ended up not fully fixing the issue. I haven't had time to come back and resolve it :(
I did, however I already had elixir installed on my machine. Does it require the choco installed version? (Since I skipped installing Elixir via chocolaty)
Switched to the chocolaty installed versions and I have the same error unfortunately (Rebooted, removed builds / deps, rebuilt) Also, it might be relevent, but Within VS Code I get...