JavenRT

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Hi, I ran it with DX11 and it did indeed fix the issue. Though we are tied to using DX12 (for pathtracing) so unfortunately this workaround doesn't work for us.

I should mention, we destroy the CaptureFromTexture object between each recording. And add the component again when it is time to record another.

@RichRH This turned out to be user error for us we believe. It was found that we had two active Cinemachine brains in the scene which seems to cause the...