Lu Jiacheng

Results 7 issues of Lu Jiacheng

Godot itself has a checking for bone name when importing resources, bone name with ':' and '/' could cause the skeleton node in imported scene broken. ':' and '/' are...

bug

exporter side tracking of https://github.com/godotengine/godot/issues/33057

bug

The exporter has the options to not export a certain kind of objects. In the current implementation, nothing of the unexported node will be kept in the output escn file....

discussion

the current exported ArrayMesh resource use the format ( "array", "morph_array"). I find it is tagged as 'old format' in [godot: mesh.cpp](https://github.com/godotengine/godot/blob/dd2aba021cade88b6b029071edde634197a253cd/scene/resources/mesh.cpp#L577). so is it need to use the new...

enhancement

We just did a branch renaming in Godot-Blender-Exporter repository to better organize support for different Blender versions. Now the branch naming has the same convention as GodotEngine, that is, `master`...

notice

Pick from https://github.com/godotengine/godot/issues/32014 Currently this addon may export AnimationPlayer into different subtree to isolate animations of each node. However, it is not fit well with GodotEngine's design. So instead of...

bug

**Issue description:** currently export armature animation with 'inherit rotation' unchecked bones would generate a different animation in Godot, as Godot treat bones all inherit from parent.

enhancement