Jarno
Jarno
This PR needs to be updated as the data_versions added to some games are outdated, and the version(s) in the docs are nolonger depricated but already removed
^^ And that was almost a month ago
Be aware you broke the unit tests
Should probably have a Check that the total size of modified pool vs original pool to see if it's even going to work If the new pool is smaller do...
I can see that be fun but that is probably something you want default off, as I can't see that ever working in community run games
Verified, still reproduceable on AP 0.3.4 with same yamls & seed
We should probely link this #434
Had a look at the code, seemed decent enough
I personally think the commen client should not know anything about the existence of `MC35`
But only a minecraft client should know about MC35 Imagine if I add a coopsync bounce packet to timespinner, you don't want the textclient to start spamming unknown packet messages