Jarhmander
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Jarhmander
Simply put, no. A bytevector is a tagged pointer that designate a block of memory. That block of memory consists of a header, 8 bytes, followed directly by the bytevector...
I tried the solution proposed by @liorda, but in my test (Linux, SDL/OpenGL2, as I'm still on old hardware), it does a quick, one frame "glitch" where all the nodes...