James R Lowrey
James R Lowrey
This functionality is now built-in to Phaser's camera. Having an external plugin is confusing. http://phaser.io/docs/2.6.2/Phaser.Camera.html#shake
This has been a feature of Phaser since 2.4.7, currently at 2.6.2. The new shake is pretty much the same, but adds an [onShakeComplete signal and is built into the...
**Operating system, Browser, Browser Version:** Win10, 66.0.3359.139 (Official Build) (64-bit) **Issue description:** This issue: https://github.com/godotengine/godot-docs/issues/1376#issuecomment-386517066 Hopefully this is the correct place to post QA enhancements. On your profile page, under...
I've been trying to get the outline shader to play nice with CanvasModulate+Light2D but cannot get it to work. In unshaded mode the sprite is always visible, in blend_mix or...
https://github.com/amatsuda/nested_scaffold/issues/16
I'm interested in using this gem but am not 100% set, as I'm not sure what it will do. When you run `rails g scaffold model_name` you get something like...
Just tested the exporters from this issue https://github.com/godotengine/godot/issues/3405#issuecomment-295970781 - [download here](https://iraisynn.attinom.net/demos/godotexporter.zip) and credit @aombk and they work as is on Windows.
I'm helping make [a blog](http://bonktothefinish.com/) and it has a lot of articles and images. My understanding is that using `middleman deploy` is equal to building and then a `force`ful git...