jsd1982
jsd1982
The screenshot/issue above is with the Qt-OpenGL video driver. The Qt-Raster driver looks normal. 
No problem. Also, I spoke too soon on the Qt-Raster driver. That one creates a weird ghost image after a while which is hard to explain. I can't resolve it...
 This is what I see for Qt-Raster. Lots of previous frames ghosting into the current one and it looks like it's over-exposed.
This patch resolves the issue for me: ``` diff --git a/bsnes/ruby/video/qtopengl.cpp b/bsnes/ruby/video/qtopengl.cpp index c357c40..c484163 100644 --- a/bsnes/ruby/video/qtopengl.cpp +++ b/bsnes/ruby/video/qtopengl.cpp @@ -52,6 +52,8 @@ public: void paintGL() { unsigned outputWidth =...
In 2021, successful macos build steps are as follows: ``` brew install qt@5 export qtpath=/usr/local/opt/qt@5 export PATH="/usr/local/opt/qt@5/bin:$PATH" cd bsnes make cd .. open ./bsnes+.app ``` DO NOT use the Qt...
Figured it out... here's a patch on commit `b5ae63a9e42eccf7db3bf64696761a53424c53dd`: ``` diff --git a/src/libs.cpp b/src/libs.cpp index 48cacff..0c2fbb6 100644 --- a/src/libs.cpp +++ b/src/libs.cpp @@ -2,8 +2,7 @@ #include #include -#define LOGURU_IMPLEMENTATION 1...
https://github.com/alttpo/sd2snes-build-docker I made a docker image that can compile the firmware code and the verilog code. Hope it helps someone.
Assuming by Visual Studio you mean Visual Studio Code, I can help. First, let's skip the IDE and go straight to a WSL linux shell and compile the code with...
I'm sure you can create your own C/C++ solution for VS2017 containing the firmware C code and edit the code that way to get nice features like auto-completion but beyond...
A better summary of the issue. The "o2" socket is closed when the "o2discover" socket does a "DeviceList". 