James103
James103
As of Client Commands version 2.5.4 for Minecraft 1.17.1, running the following commands will produce a stack overflow: ```mcfunction calias add a b calias add b a a ``` This...
Minecraft 1.19 Client Commands 2.7 Fabric API 0.57.0 Fabric loader 0.14.7 When running `/cwiki`, for some page title inputs (including `air`, `stone`, and `zombie`), the output contains HTML comments with...
Starting up Minecraft with Client Commands installed prints the following warning to the game log: ``` Ambiguity between arguments [cfind, --keep-searching] and [cfind, filter] with inputs: [--keep-searching] ``` I don't...
To reproduce, 1. Type `/ccalc --parse ` (with the trailing space). 2. Copy the following string (select the below text and hit `CTRL+C)` or click the copy to clipboard button...
As of Client Commands 2.6.5 for Minecraft 1.18.2, `/cenchant *_axe` (e.g. `/cenchant diamond_axe` or `/cenchant golden_axe`) allows specifying `with minecraft:sharpness`, but that always causes the command to fail with "It's...
As of Client Commands 2.6.5 for Minecraft 1.18.2, when `/ccrackrng` fails, it may output `Failed to crack player seed` multiple times instead of only once. When it does print multiple...
https://github.com/Earthcomputer/clientcommands/blob/2b620128ae8341798a5ca67a9dd36aa14f9c4d94/src/main/java/net/earthcomputer/clientcommands/command/CGiveCommand.java#L41 In the above code, `count` should be replaced with `Math.min(count, itemArgument.getItem().getMaxCount())`. Otherwise, for example, * Running `/cgive stone_axe 10` will print"Gave 10 [Stone Axe] to self" even though it...
Currently, `/cfinditem air` returns 0 no matter the inventories around you and the items they contain (even completely empty inventories return 0`. Instead of `/cfinditem air` always returns 0, that...
As of Client Commands 2.5.5 and Minecraft 1.17.1, when you start up Minecraft and enter a world for the first time, the mod reads `alias_list.json`. If, when that happens, `alias_list.json`...
Currently, `/cenchant` supports searching only one enchantment level at a time. However, there are some scenarios where you may end up with redundant enchantments, and it would not be optimal...