Jakush
Jakush
Also, if you want to help, pls help with code i dont much understand api.
Hey, I have same issue, it worked for me for some time, but then it started bugging and the code is sometimes valid, and valid it becomes when you have...
I have this logic which you say, should work: ``` Player player = context.getArgument("player", PlayerSelectorArgumentResolver.class).resolve(context.getSource()).getFirst(); disguiseManager.disguiseAsEntity(player, entityType.getEntityClass(), entity -> { player.getCollidableExemptions().add(entity.getUniqueId()); if (entity instanceof LivingEntity livingEntity) { livingEntity.setAI(false); livingEntity.getCollidableExemptions().add(player.getUniqueId()); }...
I tried searching on the internet everything I could and it should work, I tried the same code which other people said it worked for them on older version and...
From the documentation, I thought close() should always force-close the chest no matter what so I would count with it being closed and not open again. Although I could research...
Note: I didn't have the oppoturnity to test this as I wasn't able to start the bot (some listener always fail to return superclass as not null and therefore it...
Looks great to me, I'm glad you did this well
Try updating to latest version.