Jakub
Jakub
It's more for TRLE peeps I think
@diebasis72 can you check if it appears by modifying the yOffset in gameflow.lua?
other suggestions: - ~~Scale meshes~~ - entering or leaving vehicle
More ideas: - CreateGraphic() - this will create a new graphic to be shown on the screen later for example a PDA (like in TR legend) or a simple map....
- [ ] Ability to get and set room property (for example setting room from dry to room and vice versa)
Code for the above ```lua timedLaser = {} function AddToTimedLaserTable() for k, v in pairs(lasers) do if (string.find(v:GetName(), "laser")) then table.insert(timedLaser, v:GetName()) end end end function CreateTimer() TimeLaser = EventSequence.Create("Timer1",...
so far, the SWAT_PLUS enemy doesn't work from my test. I shall test everything else later
Poisoned screen distortion - when Lara is poisoned by darts or scorpion (do we need this at all? it's more suitable for first-person effect) - this can be achieved with...
I did not notice this and no one reported this thus far. Should I close?
please find the coding conventions here: https://github.com/MontyTRC89/TombEngine/blob/master/CONTRIBUTING.md