Jakey

Results 13 issues of Jakey

The Multiply blend mode in shader transparent chicago/extended for Halo PC does not render as it should. Initially assumed to not be rendering at all, i found out it is...

The tinting of active camo doesnt work the same as it does on Xbox, on PC original hardware https://youtu.be/jnzf0Riv01A?t=1934 emulated https://youtu.be/e6MRmi4E8jY PC ![unknown (1)](https://user-images.githubusercontent.com/49990481/98139339-15849100-1e92-11eb-99f5-04fcbb15570e.png) ![unknown](https://user-images.githubusercontent.com/49990481/98139350-19181800-1e92-11eb-8225-56a402d9da90.png) Xbox appears to be tinting...

https://cdn.discordapp.com/attachments/381219820877643786/777769577416622080/2020-11-16_00-35-40.mp4 temporary camera impulse settings in damage effect being skipped above 30 fps (different from camera shaking) ![image](https://user-images.githubusercontent.com/49990481/99216744-69517d00-27a4-11eb-850c-eef6d81c102c.png) above is a custom example

![image](https://user-images.githubusercontent.com/49990481/98317504-a0f14580-1faa-11eb-9286-52140363c1c8.png) "first map is in screenspace" seems to be having incorrect additional behavior when compared to xbox. the first bitmaps UV offsets and animation period changes with camera distance. UV...

### Describe the Bug Examining an item for a short time, then going back to the inventory causes the status picture to break (if done quickly it does not happen)....

Bug
GS

### Describe the Bug While the game is saving, audio will stutter along for a second or two. Emulation speed does not drop below 100% and none of the audio...

Bug

### Describe the Bug Banding is amplified using HW renderers compared to software mode. SW mode ![image](https://user-images.githubusercontent.com/49990481/197427920-c148b8b3-44dc-4957-92fe-2faf9b96e0d4.png) Vulkan HW at native res and default graphics settings ![image](https://user-images.githubusercontent.com/49990481/197427972-4ca05828-0337-4d2a-ba31-c013393f5f5b.png) The game doesn't...

Bug
GS: Hardware
Needs Research

### Describe the Bug This has been on the wiki for some time, i didnt see a github issue for it however. A (usually) dark line that looks like the...

Bug
GS

Transparent shader's UV scales are relative to model/gbxmodel UV scale. ![image](https://user-images.githubusercontent.com/49990481/124639480-36a2e480-de5a-11eb-9a3d-b7eae865d831.png) Map UV scale 0 does no additional scaling, but 0 gets defaulted to 1 on cache build through tool....

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![shader model full](https://user-images.githubusercontent.com/49990481/120928586-35439800-c6b3-11eb-9bf5-6fc10d181153.png) I think animation period, phase, and scale should be thought of like a graph. Period should be the base length of the graph, phase would shift the...

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