Jakey
Jakey
The Multiply blend mode in shader transparent chicago/extended for Halo PC does not render as it should. Initially assumed to not be rendering at all, i found out it is...
The tinting of active camo doesnt work the same as it does on Xbox, on PC original hardware https://youtu.be/jnzf0Riv01A?t=1934 emulated https://youtu.be/e6MRmi4E8jY PC   Xbox appears to be tinting...
https://cdn.discordapp.com/attachments/381219820877643786/777769577416622080/2020-11-16_00-35-40.mp4 temporary camera impulse settings in damage effect being skipped above 30 fps (different from camera shaking)  above is a custom example
 "first map is in screenspace" seems to be having incorrect additional behavior when compared to xbox. the first bitmaps UV offsets and animation period changes with camera distance. UV...
### Describe the Bug Examining an item for a short time, then going back to the inventory causes the status picture to break (if done quickly it does not happen)....
### Describe the Bug While the game is saving, audio will stutter along for a second or two. Emulation speed does not drop below 100% and none of the audio...
### Describe the Bug Banding is amplified using HW renderers compared to software mode. SW mode  Vulkan HW at native res and default graphics settings  The game doesn't...
### Describe the Bug This has been on the wiki for some time, i didnt see a github issue for it however. A (usually) dark line that looks like the...
Transparent shader's UV scales are relative to model/gbxmodel UV scale.  Map UV scale 0 does no additional scaling, but 0 gets defaulted to 1 on cache build through tool....
 I think animation period, phase, and scale should be thought of like a graph. Period should be the base length of the graph, phase would shift the...