Jaime A Torrealba C
Jaime A Torrealba C
### Clear and concise description of the problem Hi quick question about a possible enhancement, I was using useMousePressed, but I notice that the composable doesn't differentiate about which click...
Hi, I would like to send you guys a PR for adding (TresJs)[https://tresjs.org/] and (Cientos)[https://cientos.tresjs.org/] Is a declarative ThreeJS way using Vue Components. And Cientos is a helper library for...
### Description As a developer, what if we provide a function similar to [vuesuse](https://vueuse.org/core/useMouse/#component-usage) In which we can use a composable as a component too. This could be maybe handy...
### Description As a developer using Tres I would like to have an easy and fast way to add or remove layers to my instances. ### Suggested solution My suggestion...
**Is your feature request related to a problem? Please describe.** Currently, the [toNonIndexed](https://threejs.org/docs/index.html#api/en/core/BufferGeometry.toNonIndexed) method doesn't work **Describe the solution you'd like** I would like to manipulate the vertex by nonIndexed...
### Description As a developer I would like to have a easy way to use the [Flow](https://threejs.org/examples/?q=curve#webgl_modifier_curve) instance in ThreeJs ### Suggested solution Could be base on drei implementation https://github.com/pmndrs/drei?tab=readme-ov-file#curvemodifier...
### Description As a developer using Tres I would like to have different level of detailed mesh depending on the distance of the camera. ThreeJs provide us with [LOD](https://threejs.org/docs/index.html?q=LOD#api/en/objects/LOD). Which...
Questions for you guys, some of these components doesn't export anything, should they (do you consider is a good idea) - Meshreflector (alvaro) - MeshWobble (alvaro) - CatmunRoll (andre) -...
### Description KeyboardControls could be improved. Currently, is not supporting [magic keys](https://vueuse.org/core/useMagicKeys/#usemagickeys). And remove the 2D mode Could use the camera as a group (like in the MouseParallax) for the...