Jade White
Jade White
While your setup might be pretty different- I think the answer is yes. In my published game I have clients connect to my ipv6 server. The catch is I had...
I just hit the same problem! Did you happen upon a solution? I suspect this has to do with the Websocket sharp connection to the master server. Apple recently made...
Following Apple's guide under "Test for IPv6 DNS64/NAT64 Compatibility Regularly" at https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html . I've managed to reproduce the app not connecting. Trying to wrap my head around this, but from...
So I did the same thing (#2) and tested it following Apple's guide; looks like it worked! No code changes needed. However, Apple's testing guide only covers IPv6 --> IPv4...
A update on my end too, I used a dns name and modified Websocket (#2) and my app also managed to pass Apple's IPv6 check. Good to know the websocket...
Can confirm missing still now iOS 17 is fully out
+1 To this repo is sketchy as heck The author could sneak in some malicious code in one of those random daily commits, and nobody would be the wiser.
Using Blender 4.3.0 on MacOS 15.1.1 (Sequoia) I have a identical result.