Jason Foley
Jason Foley
I'm not sure the exact system they use. I know you are able to see shaders on items in DIM Part of the issue is they only seem to show...
Ok, I currently have an Atonement Tau helm (1872887954) with the New Pacific Sink (Worn) shader (1051938195)  Debug id: 28670|jh6du27
I still have a bunch of items marked as "Dismantled" that I never owned, as well. (Borealis and a number of unobtainable emblems and emotes, for example) I would like...
Has any progress been made on this issue? Alternatively, is there any way I can manually replace my blizzard profile with my steam profile and resolve the permissions issue?
The older vcredist-all package is not as well maintained. If anything, it should be replaced by this one.
Ok, here is a debug log I set the driver to Windows Ink mode and enabled debugging with my mouse, and then used the eraser end of my pen in...
> I will adjust it so they show up in the same order as the UI in-game for consistency. They already do, fortunately. And I guess I didn't word that...
> Do you think something like being able to drag and drop the skills into a new order would be fine? Yup. That would be perfect
Some more random ideas: - Character appearance previews - Edit Compendium entry unlocks - Edit trophy collection, "known" items, recipes, etc - Edit boss kill state (if that's stored in...
My temporary solution to this has been to use a client-side continuous map sync mod ([ExploreTogether](https://github.com/rolopogo/ValheimMods/tree/main/ExploreTogether))