Jose Luis Ponton
Jose Luis Ponton
Hi! I am not familiar with network animator, but probably the problem is that this component sends the information right after the animator is run, but before motion matching, or...
Hi! For the collision with obstacles, it is necessary to modify the SpringCharacterController included for the third-person view character. When updating the trajectories in the SpringCharacterController, this script should handle...
Hi! I've had some time to implement a simple example of how to add verticality + collisions. Please take a look at issue #5 for verticality. Regarding collisions, the same...
Apologies for the delayed response. This is excellent feedback! You're right about the collider and rigidbody changes. I'm interested in learning more about your solution, and I'd be happy to...
Hi! Thank you very much for your interest on the project! All feedback and contributions are appreciated :) Regarding the reference documentation I will try to do it as soon...
Hi! I've had some time to implement a simple example of how to add verticality. The example can be found when updating to version 0.1.3 in the new sample scene...
Hi! I appreciate your interest in our project. One question: are you using the model_xsens or model_dancedb? For testing on HUMAN4D, we trained on DanceDB, which is included in AMASS....
I quickly checked your code and it looks good to me. However, before having a more in-depth look, I suggest the following: - Try to evaluate the code on DanceDB...
Thank you for your feedback and for checking out the project! :) The ``rotmats`` output as identity matrices is expected behavior in your described situation. Given that the keyframe values...
Thank you for the detailed explanation! Now I understand the problem better. In my understanding, it is a problem of conventions, which I did not realize before because right now,...